START Find your page
Three ways into the book. If something is happening right now, use the orange grid and go. Planning a trip, start with your season. Reading front to back, the full directory is at the bottom.
If you can call 911 or send someone for help, do that first (Sec. 11). Then go straight to the page:
Each season chapter covers its hazards, ranked, with first-hour checklists for road, field, water, and town.
SEC 0 How to use this manual
This is Part I of six. It covers what each season will throw at you and what to do about it in the first hour. Part II covers the longer haul: shelter, water, fire, and food. Part III covers travel, navigation, signaling, wildlife, and field medicine. Part IV covers tornadoes, blizzards, floods, wildfire, and stacked events. Part V covers getting around: air, road, off-road machines, water, and the law. Part VI covers firearms, fireworks and found ordnance, and hunting season.
The north woods have little in common with the farm country and cities down south, so every section splits its guidance where it matters: North Woods or southern Wisconsin, backcountry or road, town or open country. Find your situation and skip the rest. Most of the state's people, its tornado and urban-flood risk, and the Lake Michigan shoreline are in the south. The forest, the deepest snow, the black bears, and the snowmobile and ATV country are up north. The steep valleys of the Driftless, in the southwest, are their own flash-flood world.
Print this manual. The page is formatted for paper: navigation drops out, checklists keep their boxes, and the sources in the footer print with their web addresses. Use Ctrl+P or Cmd+P on a computer, or your browser’s share or print menu on a phone. A printed copy works when your battery doesn’t.
The Wisconsin priority order
Nearly every emergency here gets worked in the same order. In the cold months, temperature comes first; in a July heat wave or deep water, the same list still holds, you're just fighting heat instead of cold. Memorize it.
- Get clear of the immediate danger. Away from open or thin ice, floodwater, traffic, live wires, the path of a fire, or a vehicle in the water.
- Fix your temperature. Cold months: stay dry, get out of the wind, stop losing heat. Hot months: get shade, get wet, get cool. Wet clothes in a wind can kill you in under an hour, any month of the year.
- Shelter. A vehicle, a building, a stand of trees, a ditch out of the wind. Anything that blocks wind, sun, or precipitation.
- Signal. Call 911 or send someone before things get desperate. They already are.
- Water. Dehydration speeds up both hypothermia and heat illness and makes you stupid.
- Fire and warmth. In the cold, warmth matters, but get shelter and insulation squared away first. Then fire is a bonus.
- Food. You can go weeks without eating. Worry about it last.
The rule of threes, Wisconsin edition
- 3 minutes without air, or in the gasp phase of a fall through the ice or into cold water (Sec. 1.2).
- 3 hours without shelter in wind and cold, or in extreme heat. Much less if you're wet.
- 3 days without water.
- 3 weeks without food.
- And build your home for 72 hours minimum, working toward a week. Ice storms, Driftless floods, and straight-line winds knock power out for days at a time, and the crews can't reach everyone at once.
When something goes wrong: S.T.O.P.
- Stop. Don't take another step, and don't drive one more foot into water. People make their worst decisions in the first few minutes, while they're still scared.
- Think. What just changed? What can hurt you right now: cold, water, heat, injury, traffic, dark?
- Observe. Which way is the weather trending? How much daylight is left? What gear do you have? Are you shivering, or overheating? Wet? Are your hands working?
- Plan. Pick one action that improves your position and do it. If anybody knows your route, staying put is usually the right plan. If water is rising, up is the answer, not out.
Before every trip, every season
- File a trip plan with someone reliable: route, vehicle, who's along, when you're due back, and when to call for help. More people get found because of a trip plan than because of any piece of gear they carried.
- Carry a way to call for help, and know that cell coverage thins out fast in the north woods and the Driftless valleys. Text before voice when the signal is weak (Sec. 11).
- Check conditions: the National Weather Service for your area, 511 Wisconsin for the roads, and ReadyWisconsin before storm season.
- Dress to spend a night out, not just to finish the plan. That goes for every person in the party and every seat in the vehicle, all winter.
- Ask locals. Wardens, the DNR, and the people who live there know the ice and the water better than this or any book. No ice is ever safe just because it held yesterday.
SEC 1 · WIN Deep Winter
1.1 Hazard index — Deep Winter
| Rank | Hazard | Where it strikes | Key defense |
|---|---|---|---|
| 01 | Hypothermia & cold-water immersion | Through the ice, stranded vehicles, people caught out | Stay dry, layer, get out of the wind; ice picks near ice |
| 02 | Snowmobile crashes | Trails, frozen lakes, roadsides north and central | Slow down, stay sober, never trust the ice |
| 03 | Vehicle stranding & whiteout crashes | Rural highways, the interstates, open farm country | Winter kit in the vehicle; stay with it |
| 04 | Carbon monoxide | Idling vehicles, blacked-out houses, ice-fishing shacks | Ventilate; clear the tailpipe; battery CO alarm |
| 05 | Falls on ice | Driveways, steps, parking lots, boat landings | Traction cleats, hands free, short steps |
| 06 | Frostbite | Exposed skin in wind chill; wet hands and feet | Cover skin; buddy checks; dry gloves and socks |
| 07 | House fires & heating mishaps | Space heaters, chimneys, improvised heat in outages | Three feet of clearance; working smoke alarms |
Early signs: hard shivering, fumbling hands, slurred speech, bad decisions. Old-timers call them the umbles: mumbles, stumbles, fumbles, grumbles. As it gets worse the shivering stops, and the person starts to feel warm and calm. Some start taking their clothes off. Treat any cold, clumsy, confused person as an emergency. Insulate them, get them sheltered, give warm sweet drinks only if they're fully awake (Sec. 13.1), no alcohol, handle them gently, and call for help. In the cold, nobody is dead until they're warm and dead.
1.2 Immediate actions — through the ice
No ice is ever completely safe. The Wisconsin DNR doesn't monitor ice and won't call any thickness safe, because current, springs, and inflows thin it where you can't see. New ice is stronger than old, clear ice is stronger than white, and none of that saves you if you go in.
- Don't panic, and control your breathing. The first minute is the cold-water gasp. Get it under control before you try anything else. You have about ten minutes of useful muscle before your hands quit.
- Turn back the way you came. That ice held you a second ago. Face it.
- Kick and pull up onto the ice. Get your arms flat on the surface, kick your legs level behind you like you're swimming, and haul yourself out. Ice picks or two screwdrivers give you the grip your bare hands won't.
- Don't stand. Roll. Once you're out, stay flat and roll away from the hole to spread your weight, back along your own tracks, until you're sure of the ice.
- Get warm now. You're soaked and the clock is running. Shelter, dry clothes, heat (Sec. 13.1). Call 911.
- Call 911 first, or send someone. Then help from the strongest position you can.
- Don't walk out to them. The ice that failed for them will fail for you, and now there are two. Reach with a pole, branch, or ladder. Throw a rope or anything that floats. Row a boat or a sled if one's there. Go only as a last resort, roped, with people anchoring you.
- Get them flat and rolling the same way, then straight into warmth. Anyone who went in gets checked even if they seem fine (Sec. 13).
1.3 Immediate actions — vehicle stranded in the cold
The vehicle is your shelter. Most people who die after a winter stranding die down the road, on foot, after they left it.
- Stay with the vehicle. It blocks wind, holds some heat, and it's what plows and searchers can see. Walk away only if you can see safe shelter from where you sit.
- Make yourself visible. Hazards on, dome light on at night while the engine runs, something bright on the antenna.
- Call or message now. 911, then your trip-plan contact. Try text before voice.
- Clear the tailpipe before every engine run, and again after any drifting. Snow packs it in minutes.
- Run the engine about 10 minutes each hour with a downwind window cracked. Never sleep with it running.
- Insulate. Every layer on before you're cold. Floor mats and cargo under and around you. Everybody in one seat area.
- Keep the blood moving, but stop before you sweat.
CO has no smell and kills quietly in idling cars, blacked-out houses, and ice shacks. Watch for headache, nausea, dizziness, confusion, especially in more than one person sharing a space. Never run a generator, grill, or camp stove indoors, in a garage even with the door open, or anywhere enclosed. Generators run outdoors, at least 20 feet from any window, door, or vent. Keep a battery CO alarm where you sleep (Sec. 7.1).
1.4 North Woods vs. southern — winter notes
North Woods (the northern third and central sands)
- The cold is the real thing here. Below zero for days, and the state record of −55°F was set at Couderay. Your gear changes on you: plastics get brittle, batteries die unless they live in a warm pocket.
- This is snowmobile and ice-fishing country. The lakes freeze deep, but never uniformly, and the crashes and the drownings both happen out here (Sec. 21).
- Long empty roads and thin cell coverage. A dead vehicle or a wet foot is a real emergency, not an inconvenience. Don't travel alone in a deep cold snap.
- Lake Superior throws its own weather and never warms up. Its water shocks the breath out of you even in a rescue.
Southern Wisconsin (the farm country and the cities)
- Milder numbers, but freezing rain and ice storms glaze the roads, the power lines, and the trees. An ice storm is the outage that lasts days.
- Lake-effect snow off Lake Michigan hits the eastern lakeshore counties a few times a winter, and when it does it can drop a foot on one county while the next stays green.
- The interstates and the open farm sections drift shut and go to whiteout in a ground blizzard on a day that started clear (Sec. 15).
- City cold kills the people who are alone. Check on elderly and single neighbors first when the heat or the power goes.
1.5 Urban winter — outages and the cold house
- Move everyone into one small room, shut the doors, and hang blankets over doorways and windows. A low floor holds heat better.
- Heat safely or not at all. No charcoal, camp stoves, or generators indoors, ever. Generators run outside, 20 feet or more from any window (Sec. 7.1).
- Protect the pipes. Open the cabinet doors, leave faucets dripping, and know where your main shutoff is before the freeze reaches the walls.
- Dress like you're outside, hat included. A sleeping bag beats a stack of blankets.
- Check on the neighbors, the elderly and alone first. The people who die of cold in town are almost always people who were by themselves.
- If you can't hold the house above about 40°F, get to a warming center or a neighbor's. Call 211 for the nearest one.
SEC 2 · STM Thaw & Storm Season
2.1 Hazard index — Thaw & Storm
| Rank | Hazard | Where it strikes | Key defense |
|---|---|---|---|
| 01 | Tornadoes | Statewide, heaviest in the south and central; June peak | Shelter low and interior; more than one way to get the warning |
| 02 | Straight-line winds | Everywhere; the most common severe threat by far | Treat a severe warning like a tornado; get inside |
| 03 | Flash & river flooding | The Driftless valleys, urban low spots, river bottoms | Turn around, don't drown; know your low crossings |
| 04 | Lightning | Open water, fields, ballparks, high ground | When thunder roars, go indoors; wait it out |
| 05 | Large hail | Under the strongest severe storms, spring into summer | Get under a solid roof; stay off the road |
| 06 | Cold water & drowning | Rivers running high and cold; early-season lakes | Life jackets worn, not stowed; the water is still frigid |
A watch means conditions are right; stay alert and be ready to move. A warning means it's happening or about to, in your area; act now. Keep more than one way to get the alert: a phone with alerts on, a NOAA weather radio, a local station. Outdoor sirens are for people who are outdoors, and you may never hear one inside the house (Sec. 14).
2.2 Immediate actions — severe storm warning
- Get to the lowest, most interior space you can. A basement, or a small room with no windows on the ground floor. Put as many walls between you and the outside as possible (Sec. 14.1).
- Cover up. Under sturdy furniture if you can, arms over your head and neck. Flying debris is what hurts people.
- Get out of a mobile home. They're not shelter, even tied down. Go to a solid building before the storm, not during.
- Caught driving? A sturdy building beats the car. If there's none, do not park under an overpass. Get low, below the window line, belted, or lie flat in a low ditch away from the vehicle.
- Wait out the warning. Storms travel in families, and a second cell can follow the first.
2.3 Immediate actions — rising water
- Turn around, don't drown. Never drive or walk into water over a road, day or night. Six inches of moving water can knock you down; a foot to two feet floats most vehicles, trucks and SUVs included (Sec. 16.1).
- Don't go around barricades. That's how people die and how rescuers get hurt.
- If your vehicle stalls in rising water, get out and up now. This is the exception to staying with the vehicle. If it's too deep and fast to leave, get on the roof and call 911.
- Get to high ground and stay off the flooded ground. Floodwater is contaminated and may hide live wires and washed-out road.
If thunder comes within 30 seconds of the flash, the storm is close enough to strike you. Be inside a building or a hard-topped vehicle already. Wait 30 minutes after the last thunder before you go back out. No safe shelter outdoors: get off high ground, off the water, and out from under isolated trees.
2.4 North Woods vs. southern — storm-season notes
North Woods
- Snowmelt and ice-out come late, and the rivers run high, cold, and fast well into spring. Cold water still kills in May.
- Fewer tornadoes than the south, but the same straight-line winds knock down trees and lines across roads that are already remote.
- Spring is the fire-danger window up here too, on last year's cured grass before green-up (Sec. 17).
Southern Wisconsin
- This is the tornado and severe-storm heart of the state, and the cities add flash-flood risk where pavement sheds water fast.
- The Driftless valleys of the southwest funnel a summer downpour into a wall of water in hours. Never camp in a dry creek bed or a low crossing (Sec. 16).
- Big rivers, the Wisconsin, the Rock, the Mississippi border, crest days after the rain that caused it. The flood can arrive on a sunny afternoon.
SEC 3 · WRM Warm Season
3.1 Hazard index — Warm Season
| Rank | Hazard | Where it strikes | Key defense |
|---|---|---|---|
| 01 | Drowning | Lake Michigan and Superior, inland lakes, rivers, quarries | Life jackets; know the currents; never swim alone |
| 02 | Heat stroke & heat illness | Cities in a heat wave; anyone working or playing in the sun | Shade, water, cool fast; check on the vulnerable |
| 03 | Boating incidents | Busy lakes; alcohol and no life jacket the common thread | Sober operator; jackets worn; watch the weather |
| 04 | Lightning | Open water, beaches, fields, golf courses | When thunder roars, go indoors |
| 05 | Kids and pets in hot cars | Parking lots everywhere, in minutes | Never leave anyone; look before you lock |
| 06 | Tick- and mosquito-borne illness | Woods, tall grass, and edges statewide | Repellent, cover up, tick checks (Sec. 12) |
3.2 Immediate actions — heat stroke
Heat is the deadliest weather in Wisconsin's history. The 1995 heat wave killed 145 people, most of them elderly and alone in southern cities where the buildings held the heat all night.
- Know the two stages. Heat exhaustion is heavy sweating, weakness, dizziness, nausea. Heat stroke is worse: confused, staggering, slurring, maybe collapsed, and the skin may go hot and dry as sweating stops. Stroke is a 911 call. Call and cool at the same time.
- Cool aggressively. Get them into shade or air conditioning. Douse with cold water, hose or tub if you have it, or put ice and wet cloths on the neck, armpits, and groin, and fan hard.
- Keep cooling until help arrives or they're clearly better. Don't stop at the first sign of improvement.
- Small sips of water only if they're fully awake. Nothing by mouth for anyone confused or drowsy; they can choke.
- Watch the people around you. They won't feel it coming.
It takes minutes, not hours. A closed car runs far hotter than the air outside, and cracked windows don't save it. Never leave a child, an adult who can't get out, or a pet, not for a minute. Stage something you need in the back seat so you look before you lock. If you see a child alone in a hot car, call 911.
3.3 Immediate actions — someone in trouble in the water
- Point and call. Keep pointing at them so you don't lose them, and get someone to call 911 or scream for the lifeguard.
- Don't swim out if you can avoid it. A drowning person climbs whoever reaches them, and rescuers become the second victim. Reach with anything long, throw anything that floats, row a boat or board out to them so they grab the craft, not you. Go last, only with flotation between you and them.
- Great Lakes current? Don't fight it straight back to shore. Flip onto your back, float to keep your head up and catch your breath, and follow the current until it lets go, then swim in at an angle. Stay 100 feet off piers and breakwalls (Sec. 22.2).
- Out of the water and not breathing normally? Start CPR now, with rescue breaths if you can; a drowning is an oxygen problem (Sec. 13). Anyone who inhaled water gets checked even if they feel fine; lungs can fail hours later.
3.4 North Woods vs. southern — warm-season notes
North Woods
- The heat is milder, but the water is the danger. Lake Superior stays cold enough all summer to trigger the cold-water gasp and cramp a strong swimmer.
- Thousands of inland lakes, most with no lifeguard. Life jackets and a sober hand on the boat are the whole game.
- Tick country. This is the heart of Wisconsin's Lyme disease map. Check yourself daily (Sec. 12).
Southern Wisconsin
- The cities are where heat kills. Brick and pavement hold the heat overnight, and the people most at risk are elderly, alone, or without air conditioning.
- Lake Michigan draws crowds and takes lives. Its currents at piers and breakwalls run even when the water looks calm.
- Check on the vulnerable during a heat wave, the same way you would in a deep freeze. A cooling center is a phone call to 211.
SEC 4 · HRV Deer & Harvest Season
4.1 Hazard index — Deer & Harvest
| Rank | Hazard | Where it strikes | Key defense |
|---|---|---|---|
| 01 | Deer-vehicle collisions | Rural highways statewide; dawn and dusk in the rut | Brake, don't swerve; scan the ditches; slow at dusk |
| 02 | Tree-stand falls | The deer woods, opening weekends | Full-body harness, three points of contact, a lifeline |
| 03 | Firearm mishaps | The field; about a third of incidents are self-inflicted | The four rules, every time (Sec. 24) |
| 04 | ATV & UTV rollovers | Farm and trail; heavy through fall | Seatbelt, helmet, no passengers past capacity (Sec. 21) |
| 05 | Early winter storms | Rural roads; hunters caught out | Dress for a night out; carry the winter kit early |
| 06 | Cold-water & hypothermia | Duck blinds, late boating, wet and cold | Life jacket; dry layers; the cold water is back |
When a deer is in your lane, brake hard and stay in your lane. Swerving is how people hit trees, roll the vehicle, or cross into oncoming traffic, and those crashes hurt far worse than the deer will. Deer move most at dawn and dusk in the fall rut, and they travel in groups: if one crosses, expect another. Stay buckled. Motorcyclists are the ones a deer collision actually kills, so slow down and give the ditches your full attention at first and last light.
4.2 Immediate actions — after a deer collision
- Get off the road. Pull onto the shoulder, hazards on, and stay buckled until you're sure it's safe to move.
- Stay away from the deer. A wounded deer thrashes and can hurt you. Don't try to move it or help it.
- Call it in. 911 if anyone's hurt or the deer is blocking traffic; otherwise report the crash and the carcass so the next driver doesn't hit it.
- Check the vehicle before you drive on: lights, leaking fluid, a hood that won't latch. When in doubt, wait for help.
4.3 Immediate actions — tree-stand fall
- Prevent it first. Wear a full-body harness, keep three points of contact climbing, use a haul line for the gun, and clip to a lifeline from the ground up. Most falls happen getting in or out.
- Someone falls: get to them, call 911, and don't move a person with a possible back or neck injury unless they're in more danger where they lie.
- A hunter left hanging in a harness needs to get weight off their legs and get down fast; harness suspension can turn deadly. Keep them moving their legs until help arrives.
- Treat for cold. An injured person on the ground in November chills fast (Sec. 13.1).
4.4 North Woods vs. southern — harvest-season notes
North Woods
- The deer camp is a tradition and a remote one. Cell coverage is thin, the weather turns hard in November, and help is far. File a trip plan and carry the winter kit (Sec. 0).
- This is bear range. A gut pile draws them, and a black bear at a bait or a carcass is a real encounter (Sec. 12).
- The first real snow and cold arrive during the season. Dress for the night you might spend out, not the afternoon you planned.
Southern Wisconsin
- The deer-collision numbers are worst in the crowded farm-and-road country, where deer and traffic overlap.
- More hunters, more small woodlots, more people sharing the same ground. Blaze orange isn't optional when a gun season is open (Sec. 26).
- Harvest machinery shares the road: slow-moving tractors and combines at dusk are their own collision risk.
Part I covered the first hour. Part II is for when help is a day or more away. Work the priorities in order. Each section covers all four seasons.
SEC 5 Shelter
Shelter is the priority that buys you time in every season. In the cold it keeps you alive by the hour; in a July heat wave it's shade and moving air. The rule is the same: get out of the weather before you're desperate, not after.
5.1 Site selection — all seasons
- Out of the wind first. Wind is what strips your heat in winter and drives a fire or a storm at you in summer. A low spot, a treeline, the lee of a building or a hill.
- Off the low ground in storm season. Never make camp in a dry creek bed, a ravine, or a Driftless valley floor. Water comes down those fast and at night (Sec. 16).
- Off the water and off the ice. Set back from lakeshores and riverbanks. Ice is never a floor you trust (Sec. 1.2).
- Watch what's overhead. Dead limbs and leaning trees come down in wind and wet snow. Look up before you settle.
5.2 Winter shelter — the effort ladder
Work from least effort to most, and stop when you're warm enough. Sweating in the cold soaks your layers and turns them against you.
- Your vehicle is the best winter shelter you'll usually have. It blocks wind, holds some heat, and searchers can see it (Sec. 1.3).
- A building, a shed, an ice shack, a treeline. Anything that breaks the wind beats open ground.
- Get insulation under you. You lose heat into snow and cold ground faster than into the air. Boughs, a pack, seat foam, cardboard, anything between you and the ground.
- A snow trench or the pit under a big conifer works when there's nothing built. Keep any snow shelter vented with a fist-sized hole and watch for carbon monoxide if you run any heat inside (Sec. 7.1).
5.3 Warm-season shelter — shade and air
- Shade and moving air beat any structure in a heat wave. A porch, a tree canopy, the shaded side of a building. If you have air conditioning or can reach a cooling center, that's your shelter (Sec. 3.2).
- Rain and lightning send you to a solid building or a hard-topped vehicle, not a tent or a picnic shelter (Sec. 2.3).
- Bugs are part of shelter here. Netting and a zipped tent keep the mosquitoes and ticks off you at night (Sec. 12).
5.4 Houses and existing structures
- In a winter outage, shrink your world to one small room, doors shut, blankets over the windows, everyone together (Sec. 1.5).
- In a heat wave, do the opposite: the lowest, shadiest floor, shades drawn against the sun, and get to cooling if the house won't cool.
- Know your utilities. Where the water main shuts off, where the gas shuts off, and how to open the garage door by hand when the power's out.
SEC 6 Water
Wisconsin has water everywhere, and almost none of it is safe to drink untreated. Lakes, rivers, and shallow wells carry bacteria, parasites, and farm and industrial runoff. Plan on a gallon per person per day, more if you're working or it's hot, and treat everything that didn't come from a tap you trust.
6.1 Treatment — the reliable methods
- Boiling is the gold standard. A rolling boil for one minute kills what makes you sick. That's also exactly what a boil-water notice is telling you to do.
- No way to boil? Unscented household bleach, about eight drops (a scant 1/8 teaspoon) per gallon of clear water. Stir, wait 30 minutes, and a faint chlorine smell means it worked. Double the dose for cloudy water, and settle or filter it first.
- Filters and tablets work to their rating; read the label. A filter handles parasites and bacteria; chemical backup covers what a filter can miss.
- Never drink floodwater. It's contaminated with sewage, chemicals, and whatever it dragged in, and it may hide live wires (Sec. 16).
6.2 Winter water
- Melt snow or ice, don't eat it. Eating snow costs you core heat you can't spare and barely dents your thirst. Melt it first, over a stove or on the vehicle's defroster.
- Keep water from freezing: carry bottles inside your layers, store them upside down so the top doesn't ice shut, and insulate the container.
- Dehydration sneaks up in the cold. You don't feel thirsty, but you're still losing water with every breath, and it speeds up hypothermia (Sec. 13.1).
6.3 Storing water at home
- Store a gallon per person per day, for 72 hours minimum, building toward a week (Sec. 0). Ice storms and Driftless floods take the water and the power out together for days.
- Before a storm you can see coming, fill containers and the bathtub for washing and flushing.
- Under a boil order, assume the tap is unsafe until officials say otherwise. Boil for cooking and brushing teeth too, or use stored and bottled water.
SEC 7 Fire & warmth
Warmth keeps you alive through a Wisconsin winter, and the ways people make it are the same ways they poison and burn themselves every year. Get shelter and insulation first (Sec. 5). Then warmth, done so it doesn't kill you.
7.1 Carbon monoxide — the silent one
Carbon monoxide is the winter killer people never see coming. It has no smell, and it kills quietly in blacked-out houses, running vehicles, and ice shacks.
- Never burn fuel in an enclosed space. No charcoal, no gas grill, no generator, no camp stove, and no idling vehicle indoors, in a garage even with the door open, or any closed space.
- Run generators outdoors, at least 20 feet from any window, door, or vent. Point the exhaust away from the building.
- Know the symptoms: headache, nausea, dizziness, confusion, drowsiness, especially when more than one person in the same space feels it at once. Pets go down first.
- If you suspect it: get everyone into fresh air now, kill the source, and call 911 for anyone confused, faint, or unresponsive. Don't go back inside until it's aired out and the source is off.
- Keep a battery carbon-monoxide alarm where you sleep, and test it. In a vehicle, clear the tailpipe before every engine run (Sec. 1.3).
7.2 Heating a house safely
- Space heaters get three feet of clearance on every side, plug straight into a wall outlet, never a power strip, and never run while you sleep.
- A wood stove or fireplace needs a clear chimney and a cracked window for air. A blocked flue is a carbon-monoxide emergency.
- Working smoke alarms on every level, and a way out that everyone knows. House fires spike in the heating months.
7.3 Fire in the field
- Carry two ways to light a fire that work wet and cold: a lighter and a ferro rod, kept where your body heat keeps them warm.
- Gather more than you think you need before dark, dead standing wood and birch bark, and build small. A small fire you feed beats a big one you can't.
- In dry spring grass and pine, a fire gets away fast. Clear down to dirt, keep it small, and drown it dead before you leave (Sec. 17).
7.4 Warmth without fire
- Insulation does more than flame. Dry layers, a hat, something under you, and getting out of the wind will warm you when a fire won't start.
- Share heat. People together in one small space, wrapped together, hold warmth far better than each alone.
- Move, but don't sweat. Gentle activity makes heat; sweating soaks your layers and costs you more than it makes.
SEC 8 Food
Food is the priority you worry about last. You can go weeks without it. Where it matters in Wisconsin is keeping what's in your kitchen safe through a multi-day outage, and not making yourself sick when the power comes back.
8.1 Food in an outage
- Keep the doors shut. An unopened fridge holds safe temperature about four hours; a full freezer about 48 hours, half-full about 24. Every time you open it, the clock speeds up.
- Eat in order: fridge first, then freezer, then the shelf-stable food. Cook off-grid outdoors only, never a grill or camp stove inside (Sec. 7.1).
- When in doubt, throw it out. Anything above 40°F for more than a couple of hours, anything with an off smell, and anything floodwater touched, goes. You can't taste your way to safe.
8.2 What to keep on hand
- Three days of food that needs no cooking or refrigeration, building toward a week, and a manual can opener. Match it to the water you've stored (Sec. 6).
- Food anyone in the house actually eats, including babies, the sick, and pets. An outage is a bad time to test new rations.
8.3 Living off the land
- Fishing is the realistic field food here, open water or through the ice, and it's regulated. Know the rules and carry a basic kit (hooks, line, weights).
- Don't gamble on wild plants or mushrooms unless you truly know them. Wisconsin has poisonous look-alikes that put people in the hospital every year. When it comes to food, hunger is not worth the risk.
Moving costs energy, and rescue works best when you help it along. Part III covers the decision to move, navigating and signaling, living alongside the wildlife, and the field medicine Wisconsin's hazards call for.
SEC 9 Stay or go — and how to move
The most important decision in most emergencies is whether to stay put or move. Move too soon or the wrong way and you turn a bad afternoon into a search. Most of the time, in most Wisconsin situations, staying put is the right call.
9.1 The decision
- STAY if anyone knows your route or when you're due back. Searchers find people near their plan, and every hour you walk grows the area they have to search.
- STAY with any vehicle, boat, or wreck. It's visible from the air and the road; a person alone in the woods or a field is nearly invisible.
- STAY if you're hurt, wet, cold, in the dark, or unsure of the way.
- GO only if all four are true: nobody knows to look for you, you have no way to signal and no real chance of being spotted, you know where safety is and how far, and the conditions, the light, and your body will actually carry you there.
- If you go, say so. Leave a written note at the site with your destination, route, time, and condition, and mark your direction of travel so searchers can follow.
The stay-put rule has hard exceptions. If you've gone through the ice or you're in cold water, the answer is get out and up now (Sec. 1.2). If water is rising around you, up is the answer, not out (Sec. 16.1). If fire is coming, you move (Sec. 17.2). Those clocks don't wait.
9.2 Rules of the march
- Keep the group together and move at the pace of the slowest person. A split party is two emergencies.
- Follow the downhill water toward roads and towns if you have no better bearing; in settled Wisconsin, a creek usually leads to a road before long. But not in a flood, and not onto ice.
- Dress for the stop, not the walk. Shed a layer before you sweat and put it back on the moment you rest.
- Turn back while you still can. The trip out is only half the effort you have in you.
SEC 11 Communication & signaling
Getting found is often the whole game. Signal early, signal in more than one way, and remember that the strongest signal is the one you sent before you left: the person who knows where you are.
11.1 The electronic ladder
- Call 911 first if you can. It rides any carrier's tower, not just yours.
- Text before voice when the signal is weak. A text gets through on a signal too faint to carry a call, and text 911 works across most of Wisconsin.
- In the north woods and the deep valleys, coverage quits. A satellite messenger or a phone with satellite SOS is the backup where there's no cell signal.
- The trip plan is a signal you sent before you left, and it works while you're unconscious (Sec. 0).
11.2 Visual and sound
- Three of anything means distress: three whistle blasts, three fires, three flashes. Sound carries when you can't be seen.
- Make yourself big and out of place. Bright color against snow or green, a signal mirror flashed at aircraft, motion. A geometric ground signal gets read as human: V for need assistance, X for need medical help.
- A whistle beats your voice. It carries farther and lasts longer than you can shout, and it works when you're too cold to yell.
SEC 12 Wildlife — living alongside
The animal that hurts the most people in Wisconsin is too small to see coming: the tick. Start with what bites and spreads disease, then the stinging insects, the two rare snakes, and only then the deer and the bears. Ranked by who actually gets hurt, that's the order that matters.
12.1 Ticks and the disease they carry
Wisconsin is a national Lyme disease hot spot. The deer tick (blacklegged tick) is in every county, and the state reports thousands of Lyme cases a year with the true number estimated many times higher. Mosquitoes add West Nile virus in late summer. Prevention is the whole defense.
- Dress against them in the woods and tall grass: long pants tucked into socks, light colors so you can see them, and repellent with DEET on skin or permethrin on clothing.
- Check yourself every day, and check the kids and the dog. Look in the warm hidden places: waistband, armpits, groin, behind the knees and ears, the scalp.
- Pull an attached tick straight out with fine tweezers, gripping where it meets the skin, steady pressure, no twisting. Don't burn it or smother it. Clean the bite.
- Watch the bite for weeks. A spreading rash, or fever, aches, and fatigue in the days to a month after, means see a doctor and mention the tick. Lyme is very treatable caught early (Sec. 13).
12.2 Stinging insects
- Bees, wasps, and hornets hurt most when a nest gets disturbed. Back away calmly from a single one; run in a straight line, indoors or into a vehicle, if a nest swarms.
- Many stings at once is a medical emergency even in someone who isn't allergic, from the sheer venom load. Call 911.
- Know the signs of a severe reaction: trouble breathing, swelling of the face or throat, spreading hives, faintness. That's anaphylaxis, and it's a 911 call with epinephrine right now if you have it (Sec. 13.3).
12.3 Snakes
Wisconsin has only two venomous snakes, both rare and both protected: the timber rattlesnake in the southwest Driftless bluffs and along the Mississippi, and the eastern massasauga, rarer still, in scattered wetlands. Bites are extraordinarily uncommon, roughly one every few years, and deaths nearly unheard of. Most snakes you meet are harmless. Still, treat any bite as serious.
- Get away from the snake. It can strike again by reflex. If you can photograph it from a safe distance, do, but never try to catch or kill it.
- Call 1-800-222-1222 (Poison Control) or 911 now. Stay calm and still; a racing heart moves venom faster.
- Get rings, watches, and anything tight off before swelling starts. Keep the bitten part near heart level. Note the time and mark the edge of the swelling.
- Do not cut, suck, apply a tourniquet, pack it in ice, give alcohol, or use a snakebite kit. Antivenom at a hospital is the treatment. About half of venomous bites inject little or no venom, so stay calm, but still go.
12.4 Deer and bears
- Deer are the most dangerous animal in Wisconsin, by a wide margin, and almost entirely on the road. Brake, don't swerve, and give the ditches your attention at dawn and dusk (Sec. 20.1).
- Black bears live across the northern third and are pushing south. There's no recorded bear killing in Wisconsin history, and the way it stays that way is food. Never feed or approach one, don't run, give it a clear escape route, and keep food and garbage locked away from camp.
- A gut pile draws bears in the north woods during the hunt. Work fast and get the meat away from the site (Sec. 26).
SEC 13 Field medicine
This covers the injuries Wisconsin actually produces: the cold ones, the tick-borne ones, severe bleeding, and the reactions that turn deadly fast. It is not a substitute for training or for a doctor. When it's bad, your job is to stabilize and get them to help.
13.1 Hypothermia — treatment
- Get them dry, out of the wind, and insulated above and below. Cut off wet clothes if you must, and put a barrier under them so the ground stops stealing heat.
- Handle them gently. A cold heart is fragile and rough handling can stop it. No shaking, no rubbing, no walking them around.
- Warm the core, not the limbs. Heat packs or warm bodies to the chest, armpits, and groin, warm not hot, never against bare skin. Never rub or warm the arms and legs first; that can push cold blood to the heart.
- Warm sweet drinks only if they're fully awake. Nothing by mouth for anyone confused or drowsy; they can choke. No alcohol, ever.
- Severe hypothermia is fragile and needs evacuation. If they're unresponsive, check breathing and pulse for a full 60 seconds before starting CPR, and keep warming. Nobody is dead until they're warm and dead.
13.2 Cold water, frostbite, and cold injury
- Anyone pulled from cold water gets treated for hypothermia and checked even if they seem fine (Sec. 1.2). Remember 1-10-1: one minute to control your breathing, about ten minutes of useful movement, roughly an hour before you go under.
- Frostbite is white, waxy, hard skin, usually fingers, toes, ears, nose. Don't thaw it if it might refreeze, and never thaw feet someone still has to walk on. Never rub it. Get to warmth and let a hospital do the rewarming.
- Trench foot comes from staying wet and cold for hours or days. Keep feet dry, change socks, and warm them before the damage sets.
13.3 Anaphylaxis
- Trouble breathing, swelling of the face, lips, or throat, spreading hives, or faintness after a sting, bite, or food is a life-threatening allergic reaction.
- Use an epinephrine auto-injector immediately if you have one, into the outer thigh, then call 911 even if they get better. It can come back, and a second dose may be needed.
13.4 Heat illness
The warm-season killer gets its own first-hour card in Sec. 3.2. The short version: heat stroke is confusion, staggering, and hot skin; it's a 911 call, and you cool aggressively while you wait.
13.5 Bleeding and trauma
- Direct pressure, hard and long, on the exact spot. Don't peek. Lean your weight in and hold it.
- Pack a deep wound tight with the cleanest cloth you have and keep pressing. Bleeding you can't see the source of still needs firm pressure right on it.
- If pressure won't control a limb, use a tourniquet two to three inches above the wound, tight enough to stop the bleeding, write down the time, and never cover it or loosen it in the field.
- Treat for shock and cold: lay them down, keep them warm, and get help moving (Sec. 13.1).
13.6 CPR
- Unresponsive and not breathing normally: start hard, fast compressions in the center of the chest, about two per second, and send someone for 911 and the nearest AED. Don't stop until you're relieved or they revive. The dispatcher will coach you.
- In a drowning, give rescue breaths too if you can; the problem is oxygen. Don't waste time trying to drain water. Drowning patients can come back after a long effort (Sec. 22.2).
13.7 The evacuation call
- Call for help early for anything you can't handle: uncontrolled bleeding, a head, neck, or back injury, chest pain, a stroke's signs, severe hypothermia or heat stroke, a bad allergic reaction, or anyone who's confused after an injury.
- Give the dispatcher what they need: where you are as exactly as you can, what happened, how many are hurt and how, and what you're doing. Then do what they tell you.
- Nothing by mouth for anyone who's confused, drowsy, or might need surgery.
These hazards ignore the calendar. They hit whole regions at once, they often arrive with little warning, and the skills are the ones you already have from Parts I through III. This part tells you when to reach for which.
SEC 14 Tornadoes, hail & severe storms
Wisconsin averages around 23 tornadoes a year, most in the south and central and most in a June peak, though they've hit in every month. The far more common threat is straight-line wind, which does tornado-like damage without the funnel. Treat a severe warning the way you'd treat a tornado.
14.1 Immediate actions — tornado warning
- Get to the lowest, most interior space. A basement is best. No basement: a small windowless room, closet, or bathroom on the ground floor, as many walls between you and the outside as you can put there.
- Get under cover and put your arms over your head and neck. Flying and falling debris is what injures people, not the wind itself.
- Get out of a mobile home. They are not shelter, even tied down. Go to a solid building before the storm arrives, not once it's on you.
- Caught driving? A sturdy building beats the car. If there's none, never shelter under an overpass, it funnels the wind and gives no cover. Get down below the window line and belted, or leave the car for a low ditch away from it and lie flat.
- Wait out the whole warning. Storms travel in families, and a second cell can follow the first.
A watch means conditions are right; stay alert and be ready to move. A warning means it's happening or about to, in your area; act now. Keep more than one way to get the alert: phone alerts on, a NOAA weather radio, a local station. Outdoor sirens are meant for people outdoors, and you may never hear one inside the house.
14.2 Hail and straight-line wind
- Large hail falls under the strongest storms. Get under a solid roof, away from windows, and off the road; hail on a windshield at highway speed is how people lose control.
- Straight-line winds can top highway speeds and flatten trees, power lines, and outbuildings across a wide path. A severe thunderstorm warning deserves the same respect as a tornado warning (Sec. 14.1).
- Downed power lines are live until proven dead. Stay far back and call it in (Sec. 20).
14.3 Before the season
- Know your shelter at home, at work, and anywhere you spend time, before the sky goes green.
- Set up your alerts now, and keep a NOAA weather radio for the nights the power and the cell network are both down. Check ReadyWisconsin.
SEC 15 Blizzards & extreme cold
The cold is Wisconsin's oldest killer. A blizzard shuts down travel and buries roads; a ground blizzard turns a clear cold day into a whiteout on open ground; and extreme cold, down to the state record of −55°F, kills the stranded and the unprepared. The winter first-hour drills are in Sec. 1; this is the region-scale event.
15.1 The whiteout
- A ground blizzard needs no falling snow. Wind lifts loose snow off open fields and drops visibility to nothing on a sunny day. The interstates and rural highways are where it strands people.
- When it goes white, don't drive into it. Slow down, get off at an exit or a town, and wait. Most whiteout pileups are a chain of drivers who kept going.
- Wind chill is the number that matters. It's how fast you lose heat and how fast skin freezes, not the temperature on the sign.
15.2 Immediate actions — stranded in a blizzard
- Stay with the vehicle. It's shelter and it's what plows and searchers can see. Walking off into a whiteout is how people die a quarter mile from help.
- Make yourself visible: hazards on, dome light on at night while the engine runs, something bright tied outside.
- Clear the tailpipe before every engine run and after every drift, then run the engine about 10 minutes an hour with a downwind window cracked. Never sleep with it running (Sec. 7.1).
- Insulate. Every layer on, cargo and mats around you, everyone together in one seat area.
- Call it in. 911 and your trip contact; text if the call won't go. Settle in for a long wait, and watch each other for the umbles (Sec. 13.1).
Deep winter puts cold water under everything. Ice on lakes and rivers is never safe, and a fall through it starts the 1-10-1 clock: one minute to control your breathing, about ten minutes of useful movement, roughly an hour to unconsciousness. Self-rescue is Sec. 1.2; the snowmobile-on-ice problem is Sec. 21.
15.3 The extended deep freeze
- An outage in a hard cold snap is handled in Sec. 1.5: one room, safe heat only, pipes protected, neighbors checked.
- Check on the people who are alone, the elderly first. The cold kills the isolated more than anyone.
- Dress every trip for a night out all winter, and carry the vehicle kit from fall through spring (App A).
SEC 16 Flooding & dam failure
Flooding is Wisconsin's costliest natural hazard. The steep valleys of the Driftless in the southwest can turn a summer downpour into a wall of water in hours, the big rivers crest days after the rain, and the state has watched flood-control dams fail under record rain. The rule that saves the most lives is the simplest.
16.1 Immediate actions — water over the road
- Turn around, don't drown. Never drive or walk into water over a road, day or night. Six inches of moving water can knock an adult down; a foot to two feet floats most vehicles, trucks and SUVs included. You can't see if the road is even still there.
- Don't drive around barricades. That's how people die and how rescuers get hurt going after them.
- If your vehicle stalls in rising water, get out and up now. This is the exception to staying with the vehicle. If it's too deep and fast to leave, get on the roof and call 911.
- Go up, not out. Get to high ground and stay off the flooded ground; floodwater is contaminated and hides live wires and washed-out road (Sec. 9.1).
16.2 Flash floods and the Driftless
- The Driftless valleys flood the fastest. Steep, narrow, unglaciated country funnels rain into the creeks, and floods have topped a foot of rain in a few hours there. Never camp in a dry creek bed or a low valley crossing.
- Flash floods come at night, from rain you never saw. Upstream rain floods your valley under clear sky. Move to high ground on a warning, not a sighting.
- Big rivers crest late. The Wisconsin, the Rock, and the Mississippi along the border rise for days after the rain. The flood can arrive on a sunny afternoon.
16.3 Dam failure and ice jams
- Wisconsin has thousands of dams, and they can fail. If you live below one, know it, know your route to high ground, and treat a dam-failure warning as leave-now.
- Ice jams flood in late winter, when breaking river ice piles up and backs water over the banks fast. The same rule holds: high ground, not a closer look.
- After the water drops, everything it touched is suspect: the food, the water, the wiring. Throw out flooded food and don't restore power to a soaked house until it's checked.
SEC 17 Wildfire & grassland fire
Wisconsin burns more than people expect, and not in the season you'd guess. The danger window is spring, after the snow melts and before things green up, when last year's dead grass and the jack pine of the Central Sands light easily. The Peshtigo Fire of 1871 killed more people than any wildfire in the country's history, and the state still runs hundreds of wildfires a year.
17.1 Before there's a fire
- Most homes are lost to embers, not the wall of flame. Embers ride the wind up to about a mile ahead and find the roof, the gutters, the woodpile. Clear leaves and needles off the roof and out of the gutters, screen the vents, and move firewood and propane 30 feet or more from the house.
- Give yourself two ways out of any place in fire country, and know both.
- Watch the burning restrictions in spring; the DNR posts daily fire danger and suspends burning permits when it's high. In dry conditions, fireworks are arson waiting to happen (Sec. 25).
17.2 Trapped by fire
- Go early. If you feel the urge to leave, leave. Don't wait for an order you might not get in time. Grass and brush fire moves faster than you think, especially uphill and downwind.
- Take the people, pets, medications, and papers and go by your planned route. If it's blocked, use the other one.
- Minutes only? Close the windows and doors, shut off the gas, leave the exterior lights on so crews can see the house, and get out.
- No way out? Get to the largest cleared ground you can, a plowed field, a big parking lot, bare dirt, water. In a vehicle, park in the clear, close the windows and vents, and get below the window line until the front passes.
- Dress against the heat if you have the moment: long sleeves and pants, boots, a cap, cotton over synthetics, something over your eyes.
17.3 Grass fire on the farm
- Spring grass and field fires get away from people burning debris. Check the fire danger, have water and a way to call for help before you light anything, and never burn on a windy day.
- Smoke on the highway is a whiteout of its own. Slow down, lights on, and don't stop in the smoke where you can't be seen.
SEC 18 When hazards stack
The worst Wisconsin days aren't one hazard, they're several at once, each making the others harder. The skills are the ones you already have from Parts I through III. This is about seeing the stack coming and not getting tunnel vision on the first problem.
18.1 The April whiplash
Spring can run both extremes in a day: a blizzard or ice storm in the morning that turns to severe thunderstorms and tornadoes by evening as warm air shoves in. Roads are bad, then the sky turns. Don't let the morning's cold-weather plan blind you to the afternoon's tornado warning. Watch the whole day's forecast, and keep both the winter kit and the tornado plan ready (Sec. 15, Sec. 14).
18.2 The Driftless deluge
A stalled summer storm dumps a foot of rain on the steep southwest valleys in hours. Now it's flash flooding and dam strain and washed-out bridges and the power out, all together, in country where the roads follow the creeks. Get to high ground first (Sec. 16.1), and expect to be cut off for a while: the food, water, and outage rules of Part II carry you until the water drops and the crews get in.
18.3 Ice, immersion, and carbon monoxide
A hard winter outage stacks three cold-weather killers. Someone goes through lake or river ice while the household is running improvised heat to stay warm, and now you're facing cold-water rescue, hypothermia, and carbon monoxide at the same time. Rescue from shore, never onto the ice (Sec. 1.2); warm the victim gently (Sec. 13.1); and keep every flame and engine vented, because CO doesn't wait for the other emergencies to finish (Sec. 7.1).
18.4 The stacked-event mindset
- Fix the fastest clock first. Water and fire and cold water move in minutes; cold and hunger give you hours. Triage by speed.
- Don't fixate. Solving the first problem while a faster one closes in is how stacked events kill. Keep looking up.
- Assume you're on your own for a while. When a whole region is hit, help is spread thin. The 72-hour-plus home standard is built for exactly this (Sec. 0).
You reach most of Wisconsin by road, and the drive is usually the most dangerous part of any plan. Add the lakes, the rivers, and the machines. This part is ordinary travel done right. Emergency travel, the stay-or-go decision, is Part III.
SEC 19 Flying
Most Wisconsin flying is small general-aviation planes and the weather that makes them dangerous: winter icing, thunderstorm lines in summer, and fog off the lakes. If you're a passenger in a light plane, you have a job.
19.1 The passenger's job
- Know where the survival gear and the exits are before you take off, and how the doors work.
- Dress for the ground you're flying over, not the heated cabin. If you go down in the north woods in January, the cabin's warmth is gone in minutes.
- Speak up about weather. There's no shame in scrubbing a flight. Pressure to go, get-there-itis, is what puts small planes into weather they can't handle.
- Stay with the wreck if you go down. It's shelter and it's what searchers look for (Sec. 9.1).
19.2 Choosing the ride
- A pilot who waits out weather is the one you want. Schedule margin, not schedule pressure.
- File a flight plan or tell someone the route and the timing, the same as any trip (Sec. 0).
SEC 20 The roads
The drive is the most dangerous part of most Wisconsin trips. Winter is the road story, deer are the year-round one, and the numbers on both are large. Check 511 Wisconsin before you go in bad weather.
20.1 Immediate actions — deer in the road
- Brake hard and stay in your lane. Swerving is how people hit trees, roll, or cross into oncoming traffic, and those crashes are far worse than hitting the deer.
- Expect more than one. Deer travel in groups. If one crosses, another is likely right behind it.
- Dawn and dusk in the fall rut are the worst. Scan the ditches, slow down at first and last light, and stay buckled.
- Motorcyclists, this is the one that kills you. A deer strike a car shrugs off can be fatal on a bike. Give the ditches your whole attention.
What to do after you hit one is in Sec. 4.2.
20.2 Winter driving
- Slow down and leave room. Ice and packed snow stretch your stopping distance far past what feels safe. Bridges and shaded spots ice first.
- When it goes to whiteout, get off the road at an exit or town and wait. Don't stop in a travel lane (Sec. 15.2).
- Carry the winter kit from fall through spring, and keep the tank at least half full so you have fuel to run for heat if you're stranded (App A).
20.3 Other hazards
- Treat every downed line as live and stay far back; report it (Sec. 14).
- Slow-moving farm machinery shares rural roads, especially at harvest and at dusk. Close on a tractor faster than you expect and pass only when it's clearly safe.
SEC 21 Snowmobiles, ATVs & UTVs
Wisconsin runs these machines hard, and they carry a heavy toll. Snowmobiles kill on ice and at speed every winter; ATVs and UTVs have set record fatality counts in recent years. The same few mistakes drive most of it: alcohol, speed, no helmet, and trusting the ice.
21.1 Snowmobiles
- The ice is never safe. Open water, springs, and current thin lake and river ice where you can't see it, and going through on a machine is often fatal. If you ride ice, carry ice picks and a float coat and never ride it drunk or at night at speed (Sec. 1.2).
- Speed and alcohol are the killers. Most fatal snowmobile crashes involve one or both. Ride your sight distance, sober.
- Stay on marked trails, ride right, and know that a safety certificate is required for operators 12 and older born on or after January 1, 1985.
21.2 ATVs and UTVs
- Rollovers are the ATV and UTV killer. In a UTV, wear the seatbelt (it's the law for all passengers) and keep your arms and legs inside; in a rollover, people are crushed reaching out. Wear a helmet.
- One rider per seat. Extra passengers on an ATV throw off the balance and are a common cause of loss of control and of kids getting hurt.
- Certification and age rules apply: a safety course is required for operators 12 and older born on or after January 1, 1988, UTV operators on public routes must be 16 or older, and riders under 18 must wear a helmet. Ride sober; impaired operation is enforced like OWI (Sec. 23).
SEC 22 Boats & open water
Wisconsin drowns more people in summer than the cold takes in winter. Lake Michigan is the deadliest of the Great Lakes for drowning, Lake Superior is cold enough to disable a swimmer in minutes, and the state's thousands of inland lakes mostly have no lifeguard. Two habits prevent most of it: life jackets worn, and a sober hand on the boat.
22.1 The rules that keep you alive
- Life jackets worn, not stowed. Nobody puts one on in the water. Children under 13 must wear one underway on an open boat, and everyone should. Wisconsin requires a wearable PFD for every person aboard.
- A sober operator. Boating while intoxicated is enforced at the same 0.08% as driving, and alcohol is the top factor in fatal boating crashes (Sec. 23).
- Watch the weather and get off big water early. The Great Lakes build dangerous waves fast, and a summer storm can come up while you're out.
- The cold water is the hidden danger. Even in July, fall in and the gasp reflex and cold can take a strong swimmer. Lake Superior does it year-round.
22.2 Immediate actions — someone in the water
- Point and call. Keep pointing so you don't lose them, and get someone to call 911 or the lifeguard.
- Don't swim out if you can help it. A drowning person climbs whoever reaches them, and rescuers become the second victim. Reach with anything long, throw anything that floats, row a boat or board out so they grab the craft, not you. Go last, only with flotation between you and them.
- Caught in a Great Lakes current? Don't fight it straight back to shore. Flip onto your back, float to keep your head up and catch your breath, and follow the current until it releases you, then swim in at an angle. Stay 100 feet off piers and breakwalls, where the dangerous currents run.
- Out of the water and not breathing normally? Start CPR now, with rescue breaths; a drowning is an oxygen problem (Sec. 13.6). Anyone who inhaled water gets checked even if they seem fine; lungs can fail hours later.
22.3 Paddlecraft and rivers
- Canoes, kayaks, and paddleboards count as boats. A wearable PFD per person is required, and worn is what saves you. Cold-water months, dress for the water, not the air.
- Rivers hide strainers and cold. Fallen trees and low dams can trap and drown a paddler; scout before you run anything you don't know.
SEC 23 Impairment & the law
Impairment is a thread through most of the deaths in this book, on the road, on the water, and on a machine. This is a general summary, not legal advice, and the law changes. Check the current rules before you rely on any of it.
23.1 On the road, water, and trail
- Operating While Intoxicated (OWI) is the drunk-driving law. The limit is 0.08% blood alcohol, 0.04% for commercial drivers, and 0.02% for anyone with three or more prior offenses. A detectable amount of a restricted controlled substance is also OWI.
- Under 21, it's absolute sobriety. Any detectable alcohol is a violation for a driver under 21.
- A first offense is a civil forfeiture in Wisconsin, which is unusual, but it turns criminal fast with a child passenger, an injury, or prior offenses, and a fourth is a felony.
- The water and the trails count too. Boating, snowmobiling, and ATV/UTV operation while impaired are all separately enforced (Sec. 22, Sec. 21).
Beyond impairment, the licensing, registration, and safety-certificate rules for boats and machines are in their own sections. The point that ties them together: the machine doesn't forgive the drink, and neither does the cold water underneath it.
Firearms are ordinary equipment across most of Wisconsin, and so is a deer season that puts a lot of them in the woods at once. Both are manageable with a short set of rules that don't bend.
SEC 24 Firearms & sharp tools
Firearms are ordinary equipment across much of Wisconsin, and deer season puts a lot of them in the woods at once. The safety rules are few and they don't bend. Wisconsin's hunter education teaches them as TAB-K; they're the same four rules used everywhere.
24.1 The four rules
Every gun accident you'll ever hear about broke at least one of these. They're redundant on purpose: when one fails, the next one catches it.
- Treat every firearm as loaded. Every time, including the one you just unloaded, including the one your buddy says is empty.
- Never point the muzzle at anything you're not willing to destroy. Muzzle discipline is the habit that saves you on the day rule one fails.
- Keep your finger off the trigger until your sights are on the target. Along the frame, every carry, every handling.
- Know your target and what's behind it. Bullets keep going. Brush, low light, and movement hide people, which is most of what Sec. 26 is about.
24.2 Carry, storage, and the cold
- Wisconsin allows concealed carry with a license, with the usual off-limits places and rules. Know the current law before you carry; it's your job, not the officer's. Keep general and check the state DOJ rules.
- At home: locked, ammunition separate, and teach the kids the four rules early and out loud. The trained kid is the safe one.
- In the cold, heavy oil gels and a gelled action misfires. For deep-winter work, run the action nearly dry or use a cold-rated lubricant, and keep snow out of the muzzle; a plug can burst a barrel.
- In vehicles, unloaded and cased is the habit that prevents the ugly ones and simplifies every stop and trailhead.
24.3 Knives, axes, and saws
- Cut away from yourself, and keep everyone clear of your swing before an axe or a big blade moves. The classic wounds happen to tired people with cold hands.
- Don't cut with hands too numb to trust. Warm them first (Sec. 13.1). The minutes you save aren't worth the artery.
- A deep cut far from help is a Sec. 13.5 problem: pressure, packing, and the evacuation call.
SEC 25 Fireworks, explosives & found ordnance
25.1 Fireworks
- Wisconsin's fireworks rules vary by town, and many consumer fireworks need a permit. Local rules decide, so check before you buy or light.
- In a dry spring or a drought, a firework is arson (Sec. 17). The grass lights easily before green-up.
- The basics don't change: an adult lights them, water stands by, nobody relights a dud, and everything soaks before it hits the trash.
25.2 Found explosives — the 3 Rs
Old farms, quarries, gravel pits, and gun ranges turn up blasting material and old ammunition, and old dynamite in a barn or shed can sweat and grow unstable with age. Finding something is not the emergency. Handling it is.
- Recognize. Anything metal that looks military, finned, cylindrical, or simply out of place, and any waxy sticks or old wooden explosive boxes in a barn, shed, quarry, or dump. You don't need to identify it. Not touching it covers every case.
- Retreat. Don't touch it, kick it, move it, or dig around it. Back out the way you came in, on your own tracks.
- Report. Mark the location from a distance: a GPS pin, a zoomed photo, flagging tied well back along your route. Get well clear before you transmit, then call 911. The bomb squad handles it from there. That's their whole job.
- No souvenirs, ever. "Inert" shells kill people on coffee tables and in garages every few years, and old ordnance doesn't announce which kind it is. Old ordnance gets less stable with age, not more. If someone offers you one, the 3 Rs apply to gifts too.
- Old dynamite is its own emergency. Crystals or an oily sweat on old explosives mean it's unstable enough that moving it can set it off. Don't shift it, just leave and report.
SEC 26 Hunting season — sharing the woods
26.1 When and where
- The nine-day gun deer season runs in late November, the busiest week in the woods, with bow, muzzleloader, and other seasons around it. The DNR regulations are the source, and they change every year.
- From fall on, assume armed people in the woods, heaviest on the gun-deer opener. A parked truck at a pullout means someone is out there with a rifle.
26.2 If you're out there and not hunting
- Wear blaze orange when any gun deer season is open, on your head and torso, and put orange on the dog. Wisconsin law requires hunters to wear at least 50% blaze orange above the waist, hat included; wear it whether you're hunting or not.
- Skip white, tan, and brown clothing in the deer woods. A white hat or mittens can read as a deer's tail.
- Stay on trails, make noise, and give the dawn and dusk hours in heavy cover to the hunters. That's when they're out and visibility is worst.
26.3 If you're the hunter
- Tree stands are the leading cause of injury in gun deer season. Wear a full-body harness, keep three points of contact, haul the gun up on a line, and clip to a lifeline from the ground up (Sec. 4.3).
- Rule four is hardest in brush and low light: identify the whole animal, never movement, color, or sound. About a third of firearm hunting incidents are self-inflicted; the four rules exist for exactly these moments (Sec. 24.1).
- Unload for every obstacle: fences, deadfall, climbing into a stand, boats, and machines.
- Gut piles draw bears and other animals in the north. Work fast and get the meat away from the site (Sec. 12.4).
26.4 Certification and land
- Hunter education is required for anyone born on or after January 1, 1973. It's where the four rules and blaze-orange law are taught.
- Know whose land you're on. Get permission for private land, know the public-land boundaries, and check the current regulations before the season, not after a warden finds you.
APP A Kits
If it isn't with you, don't count on having it. Boats flip, machines go through the ice, and packs get left in the truck. The home layer covers the days-long outages of Part IV, where the emergency comes to you. Build in layers:
| Layer | Lives | Contents |
|---|---|---|
| On body (never comes off in the field) | Pockets, belt, neck | Phone, lighter + ferro rod, knife, whistle, small light, bright bandana, a little cordage; in winter, hand warmers and a warm hat always |
| Day pack (every outing, any length) | The pack | Extra insulation and rain shell beyond the forecast, spare socks + hat + gloves, water + a way to treat it, food for a night out, first-aid with tape, map + compass, headlamp + spare batteries, tick repellent, fire kit |
| Home (outages; see Part IV) | One tote, known to all | Water 1 gal/person/day for 72 hours building toward a week, food to match + manual can opener, battery/crank NOAA radio, flashlights + batteries, first aid, battery CO alarm, medications, cash in small bills, copies of documents, warmth for a cold-weather outage |
| Vehicle (fall through spring at minimum) | Trunk/cab | Warm blanket or bag per seat, boots + hat + gloves, food + water, shovel, traction (sand/mats), jumper pack, ice scraper, flares or triangle, flashlight, phone charger; keep the tank at least half full |
| Boat & machine (lashed to the hull or sled) | Dry bag, secured | PFDs worn (not stowed), kill-switch lanyard on your body, day-pack gear waterproofed, throw rope; ice season: ice picks + a float coat + spud bar; boat: bail/pump, spare prop or belt + tools, a third of the fuel in reserve |
This book deals in general rules. It doesn't know your lake, your ice, or what the sky is doing right now. Check with the National Weather Service, 511 Wisconsin, the DNR, and ReadyWisconsin, and take seriously what the people who live there tell you. When in doubt, wait a day. Turn around, don't drown. Travel prepared, tell someone where you're going, and come home.
Field manuals get better the way trails do, by the people who use them. If you spot an error, have a correction, or want a section added, write to ssfm@beanpod.io. Every good suggestion earns the next revision number. The national sources behind every volume live on the series References page.